Stalker rostok mercs bandits. Exactly, it felt like 2 hours at most.
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That being said, Monolith solves my dilemmas. Imagine this: there's some weirdo running around here who introduces himself as my sales representative, uses my reputation, and then tries to hand off second-rate stuff! Broken barrels, the armor that's falling apart, expired canned goods. A lot of fun, shooting dooty is. After this mission, Mercs commonly spawn by the construction site along with Bandits. Many Stalkers met their death there, as the place is swarming with all sorts of monsters. So Loners and Duty are on bad terms with bandits, you massacred whole Rostok (ohh, the memories, fun times :)), then bandits started to like you. A bunch of mercs attacked the area, who i killed, and a few loners became hostile for some reason. Also looking on a general overview of Faction politics you can notice that Freedom and Mercs have quite a decent relationship. Sneak into the Mar 20, 2021 · I'm having difficulties completing the side quests "Bring the tail of a blind dog" and "Eliminate the Mercs and bandits in Rostok". Hello, i have get to BAR and then get to Rostok to make the "familiar "There’s a gang of Mercs not far away, in Rostok. Killing bandits actually boosts relations with Free Stalkers and Duty. L. 4. This also means that Rostok is a deathtrap unless you go in disguised. Killing bandits has no negative impact on other factions, afaik. Freedom doesn't seem to care if you kill bandits. ― Kitsenko The 100 Rads bar is a location in the Bar featured in S. They're just that, mercenaries. Factions are Stalker clans/organizations operating within the Zone. I think duty still holds the old farm and the bandits hold the northern house near the dead city road. Hello, i have get to BAR and then get to Rostok to make the "familiar Mar 13, 2023 · What's more, we even can witness mercs cooperating with actual bandits in the Wild Territory. In fact, in the builds for Clear Sky , there is Bandit dialogue that reveals they're the ones who were paying the Mercs to attack Freedom, because they wanted the Dark Eliminate the Mercs and bandits in Rostok is an optional mission featured in S. May 1, 2015 · I'm having trouble with the quest for the Barkeep where you are supposed to take care of the bandit and mercenary camp in Rostok/Wild Territory. Really terrible experience with how the AI exploits that advantage. Shouldn't have freaked out like that. Another quest, Deal with the snitch , given by Lukash , requires the Marked One to eliminate a mercenary named Ara , who was obtaining information on the Freedom faction by a snitch named Pavlik . Eliminate all bandits present in the Agroprom Underground. : Shadow of Chernobyl on the PC, a GameFAQs message board topic titled "Glitch with merc mission in Rostok?". and finally: glorious Mercenaries - we have the best of western & eastern weaponry: assault rifles, submachine guns, machine guns, handguns, designated marksman rifles, sniper rifles, subsonic rifles. Exactly, it felt like 2 hours at most. S. They've lost the barrier and the old village. They have to deal with Bandits and Renegades, Mutants, dangerous anomalies, Monolith fanatics, and certainly not least, Mercenary bastards. TL;DR: Mercenaries, bandits (and loners) are more like profession and style of operation within the Zone, and thus they are not factions , as opposed to Duty, Freedom, Monolith and (united) military forces or (united) ecologies. The mission is acquired when the player enters the Agroprom Underground. Those are some rare scumbags Bandits are probably under explicit orders not to get in the way with Mercs as they're usually an organized crime group under a ringleader. For example if you kill bandits, mercs won't like that as well. The ecologists' lab is guarded by a group of Mercenaries led by Black , although unbeknownst to Hermann and his team, the mercs are part of a secret operation led by fellow mercenary Jackal , and their job is mainly After this mission, Mercs commonly spawn by the construction site along with Bandits. This detachment needs to be finished off before Duty comes to Rostok. Even though I loathe the fire tunnel. I killed the few hostile loners, but now some of the duty members, specifically the guys on the east side of Rostok, are now hostile for no reason. Destroy the bandit camp at the Garbage is an optional mission featured in S. Once I have a scoped rifle, the mercs are mostly free loot. 0006Mod: Complete 2009 v1. 8PC: Acer Aspire Nitro V15 S. I have a powerful right but find that 1 keeps the game really populated, but not excessively. K. However, I usually spend my time pretty evenly between Yantar and Rostok. Anomaly aims to be the most stable and customizable experience for fans of the S. There is even a task related to this matter: There’s a gang of Mercs not far away, in Rostok. This last fact is something to consider before making the decision of signing up. Bullets were a Zone currency, but he did not spare it this time, bestowing killers and marauders with his lavish Uniform fight me on that and I just like having to use diguses to get through areas like rostok or the main story and just fun in general and being neutral with bandits I don't need to waste ammo lowly no bodies and loners can actually have good gear Steal the box from the army outpost is an optional side mission featured in S. Those are various groups that work as guns for hire, some are bigger, some are smaller, and some mercs are just loner freelancers not tied to any of groups, taking jobs by themselves - like Scar. It was explained in SoC i belive that wild territory as the name suggests is "too wild", too many anomalies, too many mutants popping in from yantar, bandits, deployed mercs and not much value, so instead of spreading duty troops between rostok and WT they just stuck to the main path to army warehouses . as soon as the Merc died I got the message about a Murder being in Duty territory or something, I walked up to some Duty soldiers and they Eliminate the Mercs and bandits in Rostok is an optional mission featured in S. I happened on the Bandit Base by accident while exploring (first time playing a Stalker game) and heard gunfire which was apparently bandits shooting at mutants. How 'bout going on a hunt? Duty's clean-up detachment showed up at Rostok. The 100 Rads is a bar located underground in Rostok, in what's likely an Bc the player can be a threat, they want to get rid of him. Duty on the other hand can be dangerous, but will be the main source for weapons. "Hey listen, have you been to the Rostok? Destroy the group of bandits at the Agroprom · Destroy the lair of snorks in the Dark Valley · Destroy the lair of wild mutant dogs at the Wild Territory · Eliminate the bandits at the Garbage · Eliminate the Mercs and bandits in Rostok · Purge the bandits' camp at Wild Territory Looting the warehouses can be dangerous, but you rarely see Monolith, the Mercs and the bandits won't be an issue as neutrals for Freedom. If you want to run quickly, you can carry only a few items and approach Eliminate the Mercs and bandits in Rostok is an optional mission featured in S. Mar 27, 2012 · Rostok -- Strategy Report When appear in Garbage, watch for the bandits (who are infinite and keep attacking Seriy's camp). Once a bandit squad breaked through the south entrance of Rostok and killed all the Duty guards. In my Merc run, I went in with friendly Bandits, a scrappy MP7 and a Duty exosuit at 10% I ripped off some poor dude in Rostok. FTFY. Mercs and bandits would probably be allowed in, it could be a place where factions don’t really matter and you’re just there for a good time (unless you’re duty, then you probably get shot on sight) Bandits are neutral towards mercs and freedom which allows you to buy some decent gear because inventory of bandit traders is terrible. I find that as a rookie merc that doing mercenary jobs for freedom and especially bandits is a good way to get some nice gear before doing the more dangerous Mercenary faction missions which will send you into enemy territory more often than not. Nevertheless, he Sep 5, 2021 · So a bunch of Neutral NPCS became hostile towards me in the Rostok area. Good hunting, Stalker. Well, here's the deal A box containing the reports made by an expedition that went deep North into the Zone has been taken to the army outpost. I don't need to tell you what a nuisance it is, it's got to be resolved straight away. Funny as there are Mercs in the 100 Rads bar (which fits the narrative). Bandits will not move their ass out of Dark Valley, but they may ocassionally send squads and reclaim territory. Unfortunately I don't know of any addons that make Merc and Bandit squads randomly hostile or anything that'll make Bandits actually try to rob the player, so while there's a lot less bullet spewing and far more areas open to Mercs and Bandits, it also isn't able to do exactly what I want. In comparison to bandits monolith and the military as enemies mercs are objectively the most evil they kill loners with bad equipment are always scared of each other and everyone is greedy,the monolith are forced to do what they do and thats proved by strider and his men,bandits at least only rob you,military doesnt even shoot stalkers anymore Yea, and same for mercs, more distinct groups would be great. :D Atleast in anomaly I tend to gravitate to freedom because they do business with the mercs, also the bandits but they have less to offer, their base makes a good pit stop when I'm working my way around rostok into the southern areas, duty barely has any presence outside of rostok so them becoming hostile wasn't a big loss For S. They hit it off with the bandits, so now they’re scheming to block the passage through the plant. There shouldn't be too many people: three or four veterans and a It was explained in SoC i belive that wild territory as the name suggests is "too wild", too many anomalies, too many mutants popping in from yantar, bandits, deployed mercs and not much value, so instead of spreading duty troops between rostok and WT they just stuck to the main path to army warehouses . So suffice to say my reputation with them leaves something to be desired. And I like being a Loner because it gives me a lot of freedom in all of the games, and I don't 100% agree with other faction motives/beliefs as far as the Zone itself Mar 20, 2021 · I'm having difficulties completing the side quests "Bring the tail of a blind dog" and "Eliminate the Mercs and bandits in Rostok". Praying on innocent and poorly equiped loners. With 0. You are more than welcome to visit Rostok if you want to tassle a bit. Out of those four, loner is your best choice as you can go to rostok and are friends with all important factions. Makes the game a lot harder since you can't travel through Rostok without a good fight. There was a scouting expedition to the Dark Valley, we got down into the trench with Krivoi to cover the rest of the group, and then once I heard the howling, I was gripped by fear. I also recently changed my offline mode settings to full. Now he suffers quite frequent lapses of memory, and when he gains consciousness, he can't remember who and where he is. i think its very nice for roleplay, my guy is just a stalker, and even if he gets his hands on a nosorog, he really wouldn’t benefit from demolishing say military’s base, my current playthrough is a bandit, who came to the zone as a russian mob thug who had it rough in the real world and lost everything he owned and a price put on his head, so he escaped to the zone using his crime skills Mar 13, 2023 · What's more, we even can witness mercs cooperating with actual bandits in the Wild Territory. Their safe zones are Photon-2 in Cordon, the Bar in Rostok, the Mercenary’s Camp, and the Covenant’s base which is underground. Rostok is easy peasy lemon squeeezy. That worked for me as a merc, but might not work for you if you're a loner. Ecologists will become enemies though if you decide to kill military guys, as they're both working under the gov't. (For those who don't know: 4A Games worked on a much more ambitious project than Metro in 2013-2015) Eliminate the bandits at the Garbage is an optional mission featured in S. After a while, you'll reach Rostok (the Bar), which will likely be your base of operations for much of the game. If your server is Covenant dominated, then it might not be the best idea to side with the Mercs. After a while they put on some intense Bandit-esque polka that was so loud and obnoxious that it ruined the park for everyone else in a 100 meter radius, but having dealt with bandits before, I knew it was good for their soul. The beasts are literally streaming over there from the entire Zone. I've defeated Rostok as Mercs and Monolith so far. There is no way for the player to climb up or down, or even move through the wood panel like the AI does. I like to go through wild territory, especially because I base out of Rostok. Jun 19, 2023 · The Covenant faction in Stalcraft is similar to the Monolith faction from the Stalker series, however, unlike Monolith, they’re actually quite reasonable… At least for the Zone’s standards. A desert oasis of sorts - a place completely devoid of anomalies and mutants. And they normally just have crappy Makarovs and leather jackets. survival-horror computer game series: Shadow of Chernobyl, Clear Sky, Call of Pripyat, community mods for each, and the upcoming official It's confusing because of game design but mercenaries are not a faction per se. survival-horror computer game series: Shadow of… (description of "Eliminate the Mercs and bandits in Rostok" task) Many mercs aren't neutral towards regular stalkers and don't act like the 'professional operators' that some fans think they are - terms like 'professional bandits' or 'thugs for hire' seem way more appropriate. The factions can have both allies who may share their ideals and enemies who oppose them. Beginning as Clear Sky faction, I was able to have a relatively easy opening. Maybe going as far as saying that Mercs provide the equipment for Freedom. Pick up contract to Timbuktu Stop by Rostok because ain't nobody wants to cross Crash Cemetery. Ofc, mercenary faction is the best faction. In the actual game, the Wild Territory is sometimes called Rostok in dialogues. Freedom makes more shocking allegations. He opened fire kill-thirsty. It's true. Jun 19, 2023 · Bandits start at the Boathouse in the Swamps; Photon-2 is your HQ in Cordon, and sadly, Bandits are on the back foot in this area; Bandits share the Bar with Stalkers and the other sub-factions. They keep him in the basement in that big unfinished building The legendary and underrated Andrew Prokhorov, co-creator of Stalker and Metro. earlier I was traveling to the Wild Territory load zone when right outside (where a bunch of duty soldiers are guarding behind some sandbags) a Merc showed up and tried to kill me. 1500 RU 2 RGD-5 Grenades. You look into this matter, and everyone will be grateful to you, and I'll be generous with the reward val_sos = stalker val_rob = stalker val_lager_bandits = bandits (Borov`s men) bar_killers_ambush = mercs in rostok before burner bridge Hello dear fans! This is my analysis of the Bandit faction throughout all 3 games. When you think about it, mercs and bandits aren't so different from eachother and their goal is similar as well. Although payed exists (the reason why autocorrection didn't help you), it is only correct in: . Another thing to consider is that the Bandits are in the Dark Valley admin bloc, which was Freedom's base in Clear Sky- it's entirely possible the Bandits took it by force. I would go out and find you but i can hear some dogs barking so gotta go. Both Bandits and Stalkers are on equal footing in Rostok; As a Bandit, you can choose between the Mercenary and the Covenant sub-factions It would probably be a huge market place of all sorts of debauchery and vices, and also a truly “safe zone” in the zone. Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. As you move forward from your starting Also mutant/stalker population should be set to 1 prior to starting a new game. . Like someone stated above, mercs also can get a little benefit from the bandits. In my Loner run, I raided Agroprom with full Ecologist exoskeleton + USAS and an RPK-16. Thought I had good nerves, never afraid of anything, and here this. I'm having difficulties completing the side quests "Bring the tail of a blind dog" and "Eliminate the Mercs and bandits in Rostok". It's just convenient. Damn, I don't May 1, 2015 · I'm having trouble with the quest for the Barkeep where you are supposed to take care of the bandit and mercenary camp in Rostok/Wild Territory. I don’t need to tell you what a nuisance it is, it’s got to be resolved straight away. I was just doing RF reciever, kill stalker, defend rostok, rescue and classified document missions and having an absolute blast sniping mercs and bandits with my fully repaired Mosin nagant and then looting stashes and searching for packages and bodies with my RF. Had a Gewehr 43 and camped at a specific place just outside the bandit hideout where the bandits had no choice but to mostly come out one by one to get sniped. Was at the park yesterday (in Canada) and a large Ukrainian family was having a birthday party for a kid. Can You Change Sub-Factions in Stalcraft? Yes, you can… for a price. "Mercs are often hired by ecologists" This myth is popularized by They are neutral to bandits as well, my theory is that mercs shoot loners because many loners end up working for Duty, too risky to find out if a loner is going to kill you for a quick buck so it’s just safer to shoot all on sight, they are allied with freedom and bandits because those factions have a common enemy in Duty and the military which essentially makes them anti Government forces S. I saw them take another guy in there before and I never saw him after that. Rostok itself is a cut location, based on the real-life Rostok factory. It fits my personal idea of Stalker factions better too, since I've always seen it as such that the factions are okay with some loners/mercs/bandits, but shoot other on sight. By day, it's guarded as if it was filled with pure plutonium, but for some reason at night they only leave two guards. Oct 17, 2021 · The stand-alone mod S. I will focus on lore and equipment as well as balance. "Mercs are often hired by ecologists" This myth is popularized by When you think about it, mercs and bandits aren't so different from eachother and their goal is similar as well. I have a mod for that, called He is with me. Eliminate the Mercs and bandits in Rostok. Mercs are not bandits, cuz mercs use external funding (contracts), while bandits profit directly off their victims. Mar 20, 2021 · I'm having difficulties completing the side quests "Bring the tail of a blind dog" and "Eliminate the Mercs and bandits in Rostok". This howling in the ears. Freedom wouldn't be afraid to hire Mercs to do jobs, unlike Duty who would see the Mercs as great examples of people exploiting the exclusion zone Mercs making peace with ecologists (After I completely destroyed both bunkers) Mercs and Duty declaring three cease-fires (The one in the screenshot was while I was raiding rostok, too) Mercs and Bandits breaking their alliance Mercs and free stalkers becoming friends (Then declaring war on each other suddenly right after I completed the story) Mar 20, 2021 · I'm having difficulties completing the side quests "Bring the tail of a blind dog" and "Eliminate the Mercs and bandits in Rostok". His dream project "stalker in space" will hopefully be released someday. Mar 13, 2023 · What's more, we even can witness mercs cooperating with actual bandits in the Wild Territory. T. Kill the stalker is an optional mission featured in S. They've got another one of ours, Serega. A. "Mercs are often hired by ecologists" This myth is popularized by Zone News Today . Free the Dutyer from prison is a mission featured in S. Bandits! Those sons of bitches were taking me to the old factory. 158K subscribers in the stalker community. Contract giver dies and now you don't know what the fuck to do but keep shooting and looting up the place. The Wild Territory used to be the site of a rather large manufacturing plant, currently in ruins. Also is Anomaly dynamic in where factions populate? I found it weird that the car park in Cordon was empty, then at some point had 4 Mercs by the campfire, I'm familiar with it being populated with Bandits. In my experience that never works. He came at them right as they were frisking his teammate's pockets. Mercs are pussies. You start with the outpost near wild territory then move on top of the arena and shoot everybody using the high ground to your advantage. Duty keeps sending guys hunting for the monsters, but in the process they don't hesitate to shoot whoever isn't up to their likening. It was later turned into two seperate locations - the Bar and the Wild Territory. Jun 19, 2023 · Bandits start out at the Boathouse Base in the Swamps. Their resource-gathering zones are Agroprom, The Pit, The Dead City, and The Fool’s Path. May 6, 2022 · Loners and Bandits are important factions in GSC Game World's upcoming STALKER 2, and players will cross paths with both sooner than later. But this neutrality functions as long as player doesnt abuse it. In the basement by the hangar you'll find the 100 Rads bar. Do it, and I'll Aslan paid me 15000ru . 135K subscribers in the stalker community. Merc's life: Spawns in Dead City. Also I’m thinking factions like freedom, duty, mercs, ecologists, bandits, maybe military and clear sky would have a stake In Rostock and the annexed wild territory since the loners aren’t really a faction and more of a blanket term for those that aren’t part of any faction, the renegades are barely functional and are arguably the weakest As the original idea of Rostok was that all were welcome as long as no trouble was made, I just changed my faction to Mercenary and rocked up to Rostok only to find that Im shoot on sight. I’m playing through SOC for the first time, and was in Rostok. There's a wooden hatch in Rostok that Bandits/Mercs can abuse by levitating up and down an invisible ladder and clipping through the solid wood panel. This is a great chance to take them by surprise. When player takes any task from Sakharov or Herman\Ozersky - he becomes neutral to CS/Mercs/Loners on Yantar\Jupiter respectivly. Goodwill is 2000 for Clear Sky and ~1600 for Loners. (description of the "Eliminate the Mercs and bandits in Rostok" task) Many mercs aren't neutral towards regular stalkers and don't act like the 'professional operators' that some fans think they are; terms like 'professional bandits' or 'thugs for hire' seem way more appropriate. A job, eh? Let's see what we've got Aha! Here you go: can you knock out that pack of bandits at the Garbage? The Duty, with all their speeches about law and order, just can't get down to it. 0 Stalker pop Rostok was populated but everywhere else felt overcrowded. There were three sitting at the victim’s backpack and sharing the loot, while another one was rummaging the pockets. : Shadow of Chornobyl on the Xbox Series X, a GameFAQs message board topic titled "Eliminate the Mercs and bandits in Rostok". Imo, I'd choose Freedom, Dark Valley is a cool place to explore, you'll be able to access Yanov station without a fight, you'll be able to trade with mercs and so on. Eliminate the Mercs and bandits in Rostok is an optional mission featured in S. Rostok is one of my favorite places, especially the Bar. In the Stalker mod I'm making for MoWAS 2, there'll be at least 10 bandit/renegade groups and 4-5 merc groups, some with very distinct identities. Killing enemies of a faction gains you goodwill with them. I forgive them. I will go for psi helmet soon. I suggest purchasing a night vision capable Sphere/Military helmet from the Bandit trader (cost 9600rbl) near the entrance of the actual Bar in Bar Rostok, before you go to Agroprom, and only attack the military base at night. The Duty faction have set up camp on the plain's edge and they always welcome stalkers in need of rest. survival-horror computer game series: Shadow of… Dynamic Faction Relations and killing lots of mercenaries' enemies (there's small settlement called Rostok, if you kill its inhabitants we'd be really pleased, thanks!) If you play story mode, after turning off brain scorcher mercenaries become neutral to loners. If you want to trade, talk, get a mission or find out the latest news, that's the place to go. I'm guessing mercs in anomaly are hostile to loners bc of those reasons. Everything was going as usual. Hello, i have get to BAR and then get to Rostok to make the "familiar Jun 19, 2023 · Just be aware that, by joining the Mercs, you automatically become an enemy of the Covenant. Freedomers are hard to spot because military warehouse map is mostly green and their green camo matches perfectly. : Shadow of Chernobyl. Then you got the Bandits, they have a bigger presence in the south of the zone and near the borders, plus contacts in the underworld outside the zone, they had to have a exit/entry point in the border, I don't see Sid supplying them or buying their spoils in the zone, I think the persistence presence of bandits in the Cordon's Car park is Jan 13, 2022 · Also this one might be easier to implement with the existing Rostok script. 4 + SC Realistic Weapon Add-On 0. That's the main reason eggheads are hostile to almost everyone lategame, because they start as friends to so many factions. I don't know what they were planning to do with me there. As a mercenary youve got a nice line of friendly factions right next to you, namely Freedom and Bandits. Forced to kill everyone there. miroking123 14 years ago #1. With 1. The place is run by the local trader who doubles up as a barman. Great rigs probably can do more. Hello, i have get to BAR and then get to Rostok to make the "familiar 1. Makes it so I can run around with my bandit companions in Rostok and Duty is fine with it. They hit it off with the bandits, so now they're scheming to block the passage through the plant. Considering this it won't surprise me if Freedom forms a triumvirate composed of Mercs, Freedom and Bandits in order to undertake Duty. Upon entering the Agroprom Underground, you may receive this mission. Each faction has their own ideals and goals, as detailed in the links below. The Bandits have rallied lately, getting in the way of honest people trading So make a beeline for the Garbage, I've been told these scumbags have settled down near the scrapyard. The reason they're neutral to the Bandits is, again, SoC, in which the Bandits and Mercs were actually allies. However, you would never know this unless you dug into the files because other than rare occasions where Bandits would spawn in the Wild Territory (after your first visit, but again, this is rare, usually either the first group of Mercs respawn or Dutyers spawn instead) and the time (description of the "Eliminate the Mercs and bandits in Rostok" task) Many mercs aren't neutral towards regular stalkers and don't act like the 'professional operators' that some fans think they are; terms like 'professional bandits' or 'thugs for hire' seem way more appropriate. There's a gang of Mercs not far away, in Rostok. The idea here is to see how well GSC have managed to realize this faction and how well it compares to other factions in the universe. R. Duty offers only "No comment" Military says if true could lead to arms embargo on Duty. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine. Mercs are the same bandits but better equiped, more skilled and are getting paid more. Now, I need to decide which faction to fight against and not, among Duty, Freedom, and Mercs. In my Loner run, I thought Mercs and Bandits were the greatest assholes. If something doesn't happen, monolith will sweep in and take rostokthey've already tried taking the admin building in the dead city and we've been beating them back every time. Loners have it tougher than almost any group in the Zone and on a day to day basis. Eliminate the bandits by the Agroprom Research Institute is an optional mission featured in S. But yeah it seems stupid to make mercs hostile to loners however there are some mods that change the relations of factions in anomaly. 75 Stalker pop, Rostok was practically a ghost town. What's more, we even can witness mercs cooperating with actual bandits in the Wild Territory. Also, once you have found some documents there, a helicopter comes and drops off 5-6 more soldiers. Mercs pledge full support to Freedom. Blood rushed to the stalker’s face making him blind with anger. If you join Freedom, you lose an ally in Duty but gain two in bandits and mercs. Hello, i have get to BAR and then get to Rostok to make the "familiar 408 votes, 71 comments. Hello, i have get to BAR and then get to Rostok to make the "familiar For S. How the zone messes with your head. games. Ecos are aligned with Duty, so they didn't take that well, though. I was talking with said Duty members so i finished the bastards after a short firefight. E. All about the S. Bandits meanwhile encourage individual members to fight for Freedom but won't commit as a faction. Lol i always clean duty base first as a monolith. Merc is a lot of fun for RP. " - Description of Barkeep's "Eliminate the Mercs and bandits in Rostok" sidequest Eliminate the Mercs and bandits in Rostok is an optional mission featured in S. One of the most cruel bandits' leader, swine and rapist Evidently his head is not okay: they say he caught a rare disease in the Zone. Kill the "sales representative" is an optional mission featured in S. Oct 20, 2020 · Recorded with GeForce Shadow PlayFPS: 58-94Difficulty: MasterPatch v1. Thanks for this information kind stranger as i went through the platue (idk how to write) fuck it magical teleportation alien bullshit brought me into a hostile area near of me a building full of mercs and in the waste processing plant is filled with bandits and an Emission came and let tell you mercs don't want me cus i have no food on me and bandits are bitches and my task was to kill them Bandits - AH NUUUUUU (vodka drinkers) Mercs - money makers Duty - the most shitty faction the Zone had ever seen (dog shooters) Clear Sky - Shrek fighters Military - HELICOPTER HELICOPTER, BARACOPTER BARACOPTER (MG users) Renegades - almost as bad as duty (bandits but Shrek) Loners - Sidorobitch simps Eliminate the Mercs and bandits in Rostok is an optional mission featured in S. survival-horror computer game series: Shadow of Chernobyl, Clear Sky, Call of Pripyat, community mods for each, and the upcoming official Barkeep, in "Eliminate the Mercs and bandits in Rostok" sidequest mentioned that bandits and mercs teamed up: "There's a gang of Mercs not far away, in Rostok. There are multiple instances where mercs are neutral to the player. I read online that you should bring a pseudodog's tail to Sakharov, and after finding one I bring it, but no luck. I just collected 5 Basic Tools and set up my own metal box and crafting table in Rostok. I've already had to deal with a few unhappy clients May 1, 2015 · I'm having trouble with the quest for the Barkeep where you are supposed to take care of the bandit and mercenary camp in Rostok/Wild Territory. Neutralize the bandit is an optional mission featured in S. Subject's nickname - Poker. Be sure to check out the 100 Rads bar in the vaults - it's a meeting point for stalkers from all over the Zone. The bar is run by the local trader, so if you're interested in selling or buying wares apart from the When you think about it, mercs and bandits aren't so different from eachother and their goal is similar as well. You know, there's this type of men that you could never say a bad word about… you trust him as you trust yourself, right? You bank on him… But suddenly you find out that he is the vilest and meanest son of a bitch… So here's the deal: there's this one case that needs to get sorted. Or check it out in the app stores The lab personnel is now led by Professor Hermann and Professor Ozersky, and includes stalker employees such as Novikov and Garry. The mission is given by Barkeep in the 100 Rads Bar in Rostok. Freedom can use both of these safely, but also Yanov and loner base in Zaton. Factions play a large role in a Stalker's life, as the Zone is an unforgiving wasteland, where the death of an ordinary Stalker amounts to little more than a May 1, 2015 · I'm having trouble with the quest for the Barkeep where you are supposed to take care of the bandit and mercenary camp in Rostok/Wild Territory. No need to fight you. It is said that something of great importance is hidden at this site, so there are always plenty of daredevils willing to try their luck Mercs are almost like Freedom except the hostility with Loners means the only bases they can use in the CoP areas are the bandit base in Jupiter and Merc base in Zaton. Scan this QR code to download the app now. Rostok is one of the safest places in the game. - rather stupid, considering you will have to craft the ammo for the weapons they drop. 3K votes, 168 comments. xnurcyasnitggdfbifzmaehtqqufaoindmebarlilagnpfwjibptr