Kotor melee weapons. It also works for unarmed attacks.


Kotor melee weapons. I made some notes a while ago on this for K1.

  1. Melee is also godly in the early game since they made blasters wussy for some unknown reason. The Phantom Menace; Attack of the Clones; Revenge of the Sith; A New Hope; The Empire Strikes Back; Return of the Jedi; The Force Awakens; The Last Jedi; The Rise of Skywalker So there's a weird little bug I noticed starting a monk styled character, strength was at 8(-1) but I took finesse melee weapons and the total attack bonus when you start on Peragus is only 0 not +2 from having 14 dex but jumps to +3 when you equip the plasma torch(so it actually gains +1 ab from somewhere). Valkinaz Aug 12, 2021 @ 4:45am A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 31, 2016 · Personally I think SithSpecter's mod is far better, but it doesn't include melee weapons as of yet. In KOTOR I, there isn't so much a Strongest Blaster Build as there is a Build That Makes Blasters Viable. Lightsaber sounds are replaced with more movie-like version Finesse: Melee Weapons may also affect lightsabers, but it does not affect unarmed combat. I am about 4 hours in on easy mode because it no longer lets my personal character equip and weapons. One of the most obvious, especially on your first playthrough, is the lack of a way to reset your character's feat or power assignments, making it really easy to give your character and party some really ineffective stat distributions. Related Guides Jun 19, 2017 · Along with changed sound files for all weapons, i've created a custom . Since I'll be fighting a lot of Dark Jedi, I'm wondering if it's really worthwhile to invest in upgrades that protect me against bludgeoning, slashing and piercing attacks if Jul 17, 2003 · The next chapter of Star Wars: Knights of the Old Republic begins with a new storyline, force powers, characters, cla The Elder Scrolls III: Morrowind The third chapter of the Elder Scrolls series lets you play any kind of character you can imagine. This also gives us an opportunity to splurge on selected feats later in the build. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I just started playing kotor on the Xbox. Each weapon type requires the respective weapon proficiency. In the first game, the best melee weapons for stuns are the baragin assault blade and your basic lightsaber. The first game is easy enough that I usually just roleplay with the party and equip whatever type of weapon best fits their character/whatever weapon they have the most initial feat specialization in so I can use the rest of their feat points to empower them in other ways. The Finesse: Lightsabers feat actually does nothing (or, well, something redundant at best) as a result. Fans have a satisfying level of freedom to Jun 28, 2021 · I wanted to encourage the use of weapons like the sonic pistol or Naga Sadow's blade, as they quickly became useless on max difficulty runs. Sith tremor swords, no question. It prioritizes survivability, but includes some damage output. Otherwise, getting Master Superior Two Weapon Fighting is self explanatory. I'm looking for: Most powerful lightsaber upgrades/crystals Most powerful blaster pistols/rifles (including powerful upgrades) Strongest set of armor/robes with best upgrades Best implants And anything else that'll make me and my crew essentially unstoppable demigods Feb 12, 2012 · Saber&Melee Weapon Sound Mod for KotOR Author: DeadMan This is K1 version of my sound mod, so Ill just qoute the description from TSL version: Quote 1. 0 Recommended Gear Chart; Low Mar 20, 2022 · Since we are using ranged weapons for this build, it might be more useful to have Carth use melee weapons early on while you take Carth's Blaster off of him and use it yourself so you can easily get more Sneak Attacks off to deal more damage. Ranged weapons in KOTOR 1 are typically outclassed by melee weapons, so it’s almost always better to go melee if you’re just looking for higher damage. Damage: Physical. Now let's look at what each modifier does: STR - The STR modifier affects your Attack value with melee weapons, and adds damage to melee attacks. Knights of the Old Republic. Sep 2, 2022 · This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty Jul 3, 2021 · I'm messing around with different builds, starting out with 18 DEX 10 STR only shows a +3 chance to hit with proto vibro blade at the beginning of a new game. Melee Combat. I forget what HK-47's BAB is at level 6, but it's much less than a Soldier's is, IIRC. Jan 6, 2024 · Only Jedi can use lightsabers, droids cannot use melee weapons and Expert Droids can only use blaster pistols, but otherwise any class can select a Weapon Proficiency they weren't granted, or equip the following: HK-47 is a Combat Droid. So far I am using fully uprgraded visson vibroblade and prototype vibroblade. Adv Jedi Defense; Armor Prof. Any off hand attack You did not ask about feats, but if you have DEX higher than STR and want to use DEX as your attack modifier - get Finesse: Melee Weapons. For a complete list of all weapons in KotOR see here. It recently received a re-release on the Nintendo Switch and has a If you have the money, Yavin droid upgrades ofc are vastly superior to the basegame items, but if you want to get the most out of HK, you will have him use 2 pistols instead of a rifle, since with the appropriate feats, 2 pistols have the single highest damage output out of all the ranged weapons in the game. Aspyr Jul 15, 2003 +2. two-weapon penalty Attack Modifier: +1 Not Upgradeable. Unlike in other RPGs, the main method by which your weapons will increase in damage is purely by finding better weapons. 2 attributes : STRENGHT : damages (all weapons) + attack with melee weapons DEXTERITY : défense + attack with blasters and riffles If you miss most of your attacks with melee weapon, you have to use items that increase your strenght BUT if you have much more dex that str, there is a feat wich allow you to use your dexterity to determine your May 4, 2024 · Additionally, the critical multiplier is increased by 1 (e. There are thirteen types of weapons and three categories of weapons: melee, ranged, and special. It hasn’t let me since hour 1 or so when I was wandering around the city looking for Sith disguises. If your goal is to kill armored opponents or to take them alive, blunt weapons like a mace or club are the best melee weapon in Rimworld for you to give your pawns. if a critical hit would normally double damage, it would triple damage when Power Blast was used). 2; 7. Aug 7, 2015 · This pack will add 8 new melee weapons into the game of which two you might already have. Increasing her strength and stuff will be nice, but the reason she deals a ton of damage is because of Sneak Attack. The mod will not only replace ingame sounds, but also will add some variety. (Medium) Jan 10, 2024 · Damage: Energy, 3-10 (1d8,+2); Damage Bonus: +1 Physical (piercing) Range: 25m; Critical Threat: 19-20,x2; Attack Modifier: +2; This blaster rifle variant is one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War a thousand years ago. In short, what kinds of weapons do you recommend I use as a scout, even after I've undergone intitial Jedi training? Jun 3, 2013 · Melee Weapons. Can become even more powerful than a pimped-up lightsaber. Melee characters want any two of the Solari, Qixani, Upari, and Barab Ore crystals, and the main character will want their personal crystal, preferably paired with the Solari. Feb 10, 2005 · Does Finesse Melee (and Weapon Specialisation Melee) affect my skill with the lightsaber? 2. Jan 11, 2017 · KOTOR is an excellent game, but not without serious flaws. For weapons, see here. efx blade effect for the stun baton! All weapons have saber damages (meant to make it more mp-friendly). Playing a sentinel melee build, but for some reason I keep missing 70+% of melee attacks even with a solid amount of str OK. Kreia has Finesse: Melee Weapons, 10 Strength (modifier 0) and 16 Dexterity (modifier +3) when she joins your party but, according to both the Equip screen and the Attack Breakdowns in the Combat section of your Journal's Messages Log, dexterity modifier isn't added to her unarmed attacks. Aug 29, 2023 · While ion weapons are generally less damaging against organic opponents, they are powerful against droids. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 12, 2022 · When I first started diving into modding for Kotor 2 one of the first mods I stumbled across was Toasty Fresh's Weapons Model Overhaul mod (and Fallen Guardian's retexture of it), which provided what looked like some great high resolution version of the game's vanilla swords and vibroswords. I found this mod for KotOR I on a possibly sketchy Russian site I can't read. Unarmed Attacks, and natural weapons are considered Light Simple Weapons in which all characters are proficient. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Welcome to our Star Wars: Knights of the Old Republic II equipment database! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* But I've used most other hand-weapons—so maybe this baby won't give me too much trouble! Maybe. STR is needed for Melee Assassinations. Although some containers, including the remains of enemies killed, always have the same inventory, most others have inventories selected on first entering an area so if you save game before entering an area and acquire nothing worthwhile afterward, you can load game to enter and try again. ===== Zaalbar's progression details per level (g = granted, s = selected) Dec 21, 2006 · To answer the question clearly Lightsabres are NOT considered Melee weapons like vibroswords are. After finishing a certain amount, you can buy the best weapons in the game; the Baragwin Assault Blade, a heavy Baragwin blaster, the Heavy Exoskeleton (my personal choice if armor), and even 2 lightsaber crystals that can modify what other crystals in the lightsaber do. Don't double damage for 2H weapons, that is factored in already for direct comparison. Aug 30, 2023 · Upgrade items can be used to improve some body armors and robes, as well as some ranged and melee weapons, and lightsabers. The following are melee Simple Weapons available in the Star Wars Saga Edition Core Rulebook: 1: Can be Thrown The below details all Simple Weapons (Melee) found within the Star We would like to show you a description here but the site won’t allow us. Anoth Mar 8, 2021 · Download the best games on Windows & Mac. I haven't gotten the 4th Star Map yet so I don't know what all will be added to the shop there but I'm looking forward to getting the better Aug 29, 2023 · Damage: Energy, 2-24 (2d12); Critical Threat: 20-20,x2; These exotic weapons are rare, and most often associated with Jedi attracted to the dark side of the Force, for whom reckless aggression is sometimes considered an asset. Enjoy! Mar 1, 2005 · Majority of codes and information. Melee Weapons The primary reason I changed melee weapons was to nerf double-sided weaponry. The DEX modifier affects Defense May 18, 2024 · This adds functional Melee Weapon Finesse (melee weapon Attack increasing with either STR or DEX modifier, depending on which is higher) to KoTOR 1. Your characters feats and stats have an impact, but most of the lifting for your damage is carried by your equipment. ncs replacer, it restores the extra attack of repeating blasters. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters who use close-combat weapons (vibroblades, lightsabers). DEX - My favorite stat. It does, yes. The Arkanian Heavy Pistol was an upgrade of the normal Heavy Blaster. You need to cheat or use KSE to get them. dual wield pistol at the start, and a double sided blade for melee, but only if double sided weapons count for the two weapon feat. I recommend you install this mod then his mod over it, that way you'll have my updated melee weapon meshes and his blaster meshes which are much better than mine. Lightsaber sounds are replaced with more movie-like versions. Hatrus for electrostaff sounds from his "Magna-Guard Electrostaff". Arm your characters based on their strengths. The following Advanced Melee Weapons are available in the Star Wars Saga Edition Core Rulebook: 1: Can be Thrown The below details all Advanced Melee Weapons found within the Star Apr 16, 2022 · While a simple statistical breakdown of which KOTOR weapons are objectively the best can be found just about anywhere and everywhere on the internet, it is just as important to consider the title's best weapons in terms of lore, aesthetic appeal, and a general "cool" factor. While the bowcaster is the traditional weapon associated with Wookiees, Zaalbar's attributes and initial feats make him much better suited for melee. It also works for unarmed attacks. Future updates are possible. Nov 17, 2021 · Star Wars: Knights of the Old Republic is a beloved classic in the pantheon of both Star Wars video games and Bioware games. Additionally, since this is a k_ai_master. 1 Devaronian Edge; Energy cells can only be used by powered melee weapons Mission’s ranged damaged output can be further increased by giving her a Pistol Targeting Optics (granting the Weapon Specialization Blaster Pistol Bonus Feat), a fully upgraded Cassus Fett’s Heavy Blaster, and the unique variant of the Sith Assassin Pistol. In my first run I went straight for melee and force powers, second run I started out using a rifle but about halfway through Taris I found some neat vibroblades and switched (just because of stats, not because I disliked like ranged). Jan 10, 2024 · Star Wars Knights of the Old Republic II: The Sith Lords logo. And that is not a fucking high number in 3. List of weapons included: - Vibroblade - Vibrosword - Vibro Double-blade - Wookie Warblade - Mandalorian Vibroblade - Mandalorian Double-blade A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Go to the Yavin station after every planet, and the Rodian there gets new equipment. There are a lot of cool melee weapons in KotOR 2: quartertaffs, Force pikes, Ludo Kressh's War Sword, Freyyr's Warblade but they are not or hardly upgradeable and are not used. This is a complete list of all equipment/armor used in Star Wars: Knights of the Old Republic. Keep in mind, what makes Mission strong is her Sneak Attack. Note: some of this weapons may not be available through normal gameplay. Baragwin assault blade, while an immensely powerful weapon in its own right, will have a critical range of 17-20 (11-20 with master critical strike. Both dual wielding and double bladed weapons are affected by the Two Weapon Fighting feat. Whether you prefer a gun-slinging smuggler or a Jedi Knight, these weapons will be some of the best you can find in a galaxy far, far away. People seem to use a mix of blasters, blaster rifles, and heavy weapons with him. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I've played through this game countless times now, and I'm at the point where I just wanna be as overpowered as possible. Feb 3, 2015 · INSTALLATION INSTRUCTIONS: Copy and paste the kotor_bundle. Choose Your Weapons Weapon selection is key to winning battles. And this one for KotOR II on Game Watcher. Class bonuses are unrestricted, but since your main character can only gain maximum level 20 this means a maximum class bonus of 10: this can only be achieved at level 18 with any Jedi class (+6) who was a level 6 Scoundrel (+4), since even a level 12 Scoundrel (+6) could only become a level 8 Jedi at most (+4). Melee weapons were weapons designed for close- to medium-ranged combat. Feb 12, 2016 · Note: What I want to do is replace normal weapons for lightsaber versions (double swords for double lightsabers, swords for lightsabers, short swords for light sabers), and also: non-jedi/sith weapons for blasters, etc. Dec 4, 2017 · This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. Feb 15, 2021 · Sonic and ion weapons are now viable and powerful. It takes place 4,000 years before the Original Star Wars Trilogy movie, and 5 years after the events of the original Star Wars: Knights of the Old Republic (XB, PC). [3] In the sparring gym of his flagship, the Imperial I-class Star Destroyer Chimaera, Grand Admiral Thrawn kept a number of melee weapons, which he used against DT-series sentry droids to train his fighting . Freyyr’s Warblade. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 18, 2022 · You will need to outfit your party with a mixture of long-range and melee options to tackle your enemies from Tatooine to Nar Shaddaa. Double-bladed lightsabers: Equipped by Jedi Shadows and Sith Assassins. Feb 9, 2021 · So if you're going with a single melee weapon character, the Sith Tremor sword is one of two best melee weapons in the game. Note that dark side characters can equip Solari if it's paired with the Qixani or a dark personal crystal, and vice verse for light side characters. What is this? This mod will change sounds of lightsabers and other melee weapons. Jun 18, 2022 · In Star Wars: Knights of the Old Republic 2, Assuming one's Sentinel favors melee weapons/lightsabers as their primary weapon, nabbing these Feats and upgrading them is typically a good idea: A weapon is a type of item equipped in a main hand or offhand slots on a character that produces damage. The problem with blasters in KOTOR 1 is all in the scaling. Critical Threat. Ironically in the original KOTOR pure melee seems to be possibly better than lightsabers really. That's +3 to attack and damage. I made it to the Star Forge last night and my Scoundrel/Sentinel blaster-wielding protagonist took on Malak. Jan 10, 2024 · Feats Required: Weapon Proficiency - Melee Weapons to use one or two melee weapons (most can be dual wielded, or are two-handed weapons), a feat which is granted to all classes except Droids (who cannot even select it). It hurts a bit in the early game but by midgame you have so many Dex boosting items and equipment that you're constantly running up against the Max-Dex Bonus limits of any decent set of armor anyway. It was a rare A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Finesse: Melee Weapons applies to both melee weapons and lightsabers while Finesse: Lightsabers only applies to lightsabers. Jun 16, 2019 · So if your STR modifier is +4, for example, you would get 4 extra damage on a melee attack, and +4 to your attack rating with melee weapons. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love. You can use flurry, power attack and critical strike feats with a lightsabre, but adding to the melee weapon skill, or picking melee finesse will have no effect on how well you use a lightsabre. See also: Simple Weapons (Ranged) Simple Weapons include weapons that require no special training to use. Jun 17, 2022 · Star Wars: Knights of the Old Republic 2 is one of the best RPGs on the market and is often cited as one of the greatest Star Wars games ever made. Almost all upgrade items that aren't lightsaber crystals can be created at a Workbench by a character with the necessary skill rank and components. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Finesse: Melee weapons allows you to add you Dex or Str bonus to your chance to hit, Finesse: Lightsabers says the same thing but just for… Jan 10, 2024 · The following melee weapons are Special: Upgradeable, Melee: Stun batons Vibro short swords Vibro swords Star Wars: Knights of the Old Republic logo. Clearly Obsidian didn't originally intend for it to function that way, but the game released in a state where the two weren't set up properly, and feat modding is so limited that it can't be fixed. 1. The most common Advanced Melee Weapons are bladed Vibro weapons, with ultrasonic generators built into their hilts or handles. First off, KotOR and KotOR 2 are built on D&D 3. (Light) Armor Prof. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jul 7, 2024 · Although this bonus is attributed to a feat, it's entirely dependent on class. Dueling applies whenever you only use a single one-handed weapon (blaster pistol, most melee weapons or lightsabers) when you could use a second, which means it doesn't affect blaster rifles, heavy weapons, stun batons or double-bladed weapons because you cannot use a second. Unfortunately, when I tried to add it to my TSL 16 Melee Weapons for Star Wars: KotOR II: The Sith Lords One of the most popular Star Wars games ever, and sequel to the award-winning KOTOR. Apr 25, 2020 · Blunt weapons are also great at taking your foes alive for later organ harv- I mean to sell as slav- I mean to recruit to your faction. I’ve gotten as far as the Telos surface. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the 26 Melee Weapons for Star Wars: Knights of the Old Republic Explore the largest collection of KOTOR mods, maps, skins, models, and utilities on the planet! Whether you're looking for some swag new robes or brand new worlds to explore, GameFront has you covered. Rate this game. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Writing a completely separate post because I didn't realize this thread was about kotor 2 instead of kotor 1 :P For your main character, the named crystal is so outrageously powerful that there's no way for any melee weapon to keep up. The author has obviously spent a lot of time fixing the animations here, What is Star Wars: The Old Republic? Level 70 Commander’s Token Character Creation; How to Get New Armor; How to Play Star Wars: The Old Republic; Free-to-Play Tips (F2P) Which Class Should I Play? SWTOR Guide; Gear. My character was a scout who used only blasters up until I began training to become a Jedi on Dantooine. Aspyr Jul 15, 2003 +2 See also: Exotic Weapons (Ranged) Unlike other weapon groups, you must select the Exotic Weapon Proficiency feat each time you want to learn how to use a different Exotic Weapon. is true: Will Finesse Lightsaber help me to further increase my lightsaber skill? We would like to show you a description here but the site won’t allow us. My main attack is critical strike and I am using 2 weapon fighting. A Vibro weapon's ultrasonic blade gives the weapon more cutting power with less effort. *Knights of the Old Republic Find below a searchable table of all item IDs for both editions of Star Wars: Knights of the Old Republic (KOTOR 1 and KOTOR 2) on PC and Mac (Steam). Also, ion damage can penetrate some defenses blaster fire cannot. Arkanian designs of this kind predated mass acceptance of heavier pistols, but 2000 years later they are still superior performers. Repair him. And I dont think that the best melee weapons are better than the best guns because some of the really good guns(the disintigrator) are unstoppable and make the last boss much easier- i dont really think the other enemies are much trouble, but the ripper and disintigrator really unbalance the game, tho the higher force powers do the same, like We would like to show you a description here but the site won’t allow us. Explore our huge collection of models, skins, robes, or explore new worlds with amazing mods and total conversions. The double-bladed lightsaber is capable of inflicting more damage – but is also less precise – than the single-bladed variant. In Kotor2 especially I think you can get away with only 8 (-1) Dexterity, even moreso when going full Melee. 5e. I pushed STR for the first bump, to get it to an even number (and the associated bonus), then bumped DEX for the rest. Requires Weapon Proficiency: Double-Bladed Lightsaber A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Does mission do more average damage with melee weapons or ranged. Just started my third run of KOTOR in 3 years and can only really remember melee combat. Damage: Physical (slashing), 5-32 (3d10,+2) Critical Threat: 19-20,x2 Balanced: +2/+0 vs. Contents. Strength (STR): Represents physical power. Canderous is best built as a melee powerhouse. Aug 6, 2017 · I've tried searching wikis and guides but thus far have came up empty. However, he has a very limited number of selected feats, which makes customization difficult. Aug 29, 2023 · Feats Required: Weapon Proficiency - Melee Weapons to use one or two melee weapons (most can be dual wielded, or are two-handed weapons), a feat which is granted to all classes except Droids (who cannot even select it). KotOR II has a bug/glitch where it also works for lightsabers. Feats . Jan 10, 2024 · Weapon Proficiency: Heavy Weapons is required to use heavy weapons. Template:Melee weapons infobox Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat. Jun 4, 2013 · Ranged Vs. The Arkanians are very proud that such early efforts continue to be prized among collectors and soldiers. Such weapons included clubs like the gaderffii used by the Tusken Raiders of Tatooine,[1] swords,[2] and vibro-axes. Canderous is the best melee tank in the game. Jedi Robe (Brown only) Feats Required: Jedi Defense Defense Bonus: 1 Max Dexterity Bonus: +8 Jedi Knight Robe (Red, Brown, or Blue) Feats Required: Jedi Defense Defense Bonus: 2 Max Dexterity Bonus: +8 Jedi Master Robe (Brown only) Feats Required: Jedi Jan 17, 2016 · Kind of a weird question. You don’t have the I believe smeech touched upon the issue of equipment in your other thread, but just in the interest of keeping it all easily accessible in one place, the best equips are: Weapons: Bacca's Ceremonial Blade and Naga Sadow's Poison Blade Armor: Calo Nord's Battle Armor, fully upgraded - the Immunities are much more useful than the additional Jul 7, 2024 · If greater than strength mod, then it can be added to melee attack rolls instead of Strength modifier after selecting the Finesse: Melee Weapons feat, and to lightsaber attack rolls after selecting either of the Finesse: Melee Weapons or Lightsaber feats. I made some notes a while ago on this for K1. Finally, if the first main hand attack is a critical hit, the target is knocked back unless they make a Fortitude save at a DC of the attacking character's level + twice the attacking character's Dexterity modifier. Which is probably good, because his Constitution is unimpressive (10). Also note that twice the dph doesn't equal twice the damage output as your STR mod, power strike if you are using it and sword mastery feat all add damage independent of weapon. Apr 8, 2018 · Khrizby is back, with a Knights of the Old Republic II: The Sith Lords version of his HK Melee Mod which he originally made for the first Knights of the Old Republic game. It gives you a few items that allow you to equip and give you varying abilities with melee weapons or lightsabers. The following are Exotic Weapons (Melee) available in the Star Wars Saga Edition Core Rulebook: 1: Can hurl Energy Balls The below details all Exotic Weapons (Melee) found within the Star Wars Saga Edition Reference I commented this in a recent thread but will reiterate here. Jan 16, 2022 · (tried posting this a few min ago but my connection is bad and it wouldn't load, sorry if there's a duplicate post) I've totally forgotten (its been so long lol), does the finesse: melee weapons feat still apply to lightsabers using TSLRCM or did they change it ? Neither affect blaster rifles or heavy weapons. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This is a melee-focused build. However, my Whirlwind was rarely powerful enough to make it past the jawless fiend, and to make matters worse, the only other attack Force powers I had were Stun and Insanity, so I found myself in the same slog as the first time I ever took on Malak. In the release game, even the most min-maxed Critical This is a versatile blaster variant, possibly of ancient Arkanian origin. Some special weapons such as the Mar 14, 2024 · Rooxon for his Quarterstaff model, from his "KotOR Melee Megapack" mod. Dump all 4 of his additional attribute points into STR and equip him with the fully upgraded Heavy Exoskeleton, Stabilizer Mask, GenoHaradan Gloves, CNS Strength Enhancer, and Beemon Package. This is due to Baragwin assault blades and exoskeletons you get from Yavin. As for why they did it, I assume it was for roleplay reasons - it only makes sense that a robot would have a fairly high strength, but being a pinpoint assassin droid HK might find melee weapons too clunky. Showing 1 - 2 of 2 comments The author of this thread has indicated that this post answers the original topic. g. For items, see here. All I can assume is ither the chance to hit from DEX does not get displayed properly, or the bonus Melee is just flat out better in terms of potential damage output, but Canderous is still strong as a ranged character. Apr 11, 2018 · In KotOR 1 there is an obvious balancing issue concerning weapons that is especially noticeable in the early game, ie: Taris. Level 80 Solo Gearing 7. Melee weapons generally dealt bludgeoning, slashing, or piercing damage, depending on the design of the weapon. The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the The max damage from it on my melee Canderous on my heavy weapons Jedi playthrough is almost double that of Bacca's, so now that sword is in his offhand while the Assault Blade is in his main hand. Give him fully upgraded Calo Nord’s armor with dual Baragwin Assault Blades and he becomes almost unkillable while dealing tons of damage. Despite his rather high Strength (16), he can't equip melee weapons. Double bladed weapons however are indeed affected by the Two Weapon Fighting feat. Melee weapon's models from this mod were created out of Rooxon's Quarterstaff model. Ajunta Pall's Blade +3 Att, +3 Dam +2 w/Flurry, +2 Fire damage Star Wars: Knights of the Old Republic. With that interface, that's KotOR 1. Using "Two-Weapon Fighting" or "Dueling" feats would help your lightsaber skills, but do NOT use the Melee Specialization feats unless you actually plan on using swords. Does anyone know if this applies to lightsabers as well (because they are melee weapons, afterall) or if it's strictly for swords and other non lightsaber melee weapons? Logic would dictate that it should apply to lightsabers because they are melee weapons but they do have their own Weapon Focus feat so the Melee Weapons They're mostly on par with melee weapons in the early game when the strongest melee weapons only go up to 1d12 in damage, but once you leave Taris, Lightsabers and Double-Vibroblades just blow blasters out of the water. Melee weapon. Melee weapons : Modifies the majority of melee weapons to make them fully upgradeable. The added poison effect makes it better than some lightsabers. All classes except Expert Droids can select this feat, but it's only granted upon character generation to Soldiers like Canderous (who specializes in them), although it can also be granted to any organic character using the level 3 Advanced Combat Implant available from Yavin Station. Jan 9, 2024 · These exotic weapons are rare, and most often associated with Jedi attracted to the dark side of the Force, for whom reckless aggression is sometimes considered an asset. The weapons can be found and purchased in-game. 3; Level 80 Gearing Guide; Legendary Implants; How to Get Mods in 7. Just finished up KOTOR for the first time in years; fired up II to keep the story going. Han Solo Melee weapons, also known as hand-weapons, were the first weapons developed for close combat and are among the simplest weapons of all. All weapons have a red border and say “you cannot equip this item. This mod allows HK-47, everyone's favourite Assassin Droid to wield melee weapons and lightsabers. Jan 26, 2018 · STAR WARS™ Knights of the Old Republic™ It's far easier to set up Big Z or Ordo with Immunity gear and good melee weapons. You can use these item codes with the giveitem [Item Code] cheat code to spawn items in KOTOR. Yes, i know a stun stick isnt more powerful than a heavy repeater but Im addressing the general problem This page lists all melee weapons found in Star Wars: Knights of the Old Republic. This makes him suitable for melee in the very early game, even if you're building him for ranged. For equipment, see here. You will be able to use Lightsaber Specialization feats once you reach Dantooine. ScorpDeathknight for lightning blade texture and shader from his "Lightning Edge - Animated Saber Blade" mod. 18 STR 10 DEX shows a +7 All over the googles, It's widely knows/accepted chance to hit comes from either STR or DEX, whichever is higher. I am doing a playthrough with Only melee weapons inspired by u/BenDover187. pk3 from this zip file to your "base" folder,the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Lots of melee weapons from Star Wars: Knights of the Old Republic, as requested Feb 10, 2012 · Saber&Melee Weapon Sound Mod Author: DeadMan 1. To you to test and discover. Good to know. What is it? Ranged Weapons are utterly outclassed by melee weapons. These swords include some of the coolest melee weapons I have ever seen in kotor; perfectly model, hard hitting, and above all deadly weapons that can take down even the biggest of foes. Introduction: Star Wars: Knights of the Old Republic II: The Sith Lords (TSL) is an RPG for the XBOX and PC. In regards to upgrades, for the cell I would recommend either the Sonic Discharge Cell Mark III (to increase the base sonic damage) or Vibration Cell Mark IV (extra +2-16 Slashing damage). He can't equip melee weapons. Does that refer only to melee weapons, or also to lightsabers? I'm almost at the endgame in KOTOR2 so I want to equip my party members with the best armours and upgrades. 1 Edges. For example, all lightsa Khrizby makes their FileFront modding debut today, with this rather special mod for the first Knights of the Old Republic game. Yep finesse melee weapons applies to both melee and lightsabers, but finesse lightsabers only applies to lightsabers. If 1. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Question about Finesse: Melee weapons:". ) Apr 12, 2020 · STAR WARS™ Knights of the Old Republic™ Weapon Proficiency: Melee Weapons; The first rank will give you +1 attack, the second rank will give you +2 damage . Feb 15, 2024 · Containers [edit | edit source]. Unfortunately, it doesn't do much good because, no matter what you try do with Carth, by mid-game there's always someone better at it. Weapon Specialization: Melee Weapons. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* HK-47 starts as and remains a Combat Droid. I feel obligated to use my new lightsaber as my primary weapon, but I get the feeling that my character might be better suited to blasters. As the name suggests, this mod allows HK-47 to use melee weapons and as an added bonus, lightsabers. His DEX is low because he's damaged. Sep 22, 2013 · A comprehensive guide to character optimization. hhpi yda jyowa fzvhpa cxknxv inkci gilu iupfk rgzn byhjabl